-Must be skilled in low-medium polygon modeling and uv-unwrapping -Should have experience building organic and inorganic models and architecture
-Able to create high-quality texture maps using Adobe Photoshop
-Must be familiar with basic rigging and weights painting in Autodesk Maya 2008
-Must be able to create environments using the Unreal 2004 Editor
-Should be familiar withbasic trigger setups in UnrealEd
-Must have excellent problem solving skills
-Must be very organized
-Experience with Virtual Worlds is an asset
-Experience with XML or HTML is an asset
-Experience with Unrealscript is an asset -Ideally has familiarity
with the Unreal 2004 Character Importing Process
The position is full-time contract, onsite in Ottawa, Canada.
Contact: somoza@designinterpretive.com
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