JOB TITLE: Set & Environment Designer
DEPARTMENT: Art
REPORTS TO: Art Director/Head of Art
POSITION OVERVIEW
The Set & Environment Designer creates visual direction for sets and environments as assigned for use by various departments. This role creates texture callouts for use by the Surfacing Department, designs set elements for the Modeling Department, and may create shot guides & set dressing for the Layout Department. This position must work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood, and troubleshoot creative and technical issues as they arise.
DUTIES & RESPONSIBILITIES
– Create visual direction for sets and environments as assigned for use by various departments within the pipeline
– Gather suitable reference material from various sources
– Produce concept art either manually or digitally
– Revise work as per Show Director and/or Art Director feedback
– Provide creative input where appropriate
– Design set elements for the Modeling Department
– Create texture callouts for use by Surfacing Department
– May create shot guides & set dressing for use by Layout Department
– Work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood
– Troubleshoot creative and technical issues as they arise
REQUIRED SKILLS & EXPERIENCE
– 4+ years of Art Department experience, preferably within the feature animated film industry
– Completed post-secondary education in classical animation, art fundamentals, or other relevant area of study
– Strong drawing & painting skills with the ability to produce visually appealing artwork
– Advanced 2D skills in Photoshop, with 3D experience, preferably in Maya
– Good understanding of the possibilities and limitations of CG animation
– Ability to adapt working style to varying budget and schedule parameters
– High level of creativity, with the ability to perform to standard under tight deadlines
– Ability to handle feedback and constructive criticism well
– Proficient understanding of architecture and/or environmental design an asset
JOB TITLE: Character Designer
DEPARTMENT: Art
REPORTS TO: Art Director/Head of Art
POSITION OVERVIEW
The Character Designer creates visual direction for characters for use by various asset departments. This role creates texture callouts for use by the Surfacing Department, creates facial draw overs for use by the Rigging Department, and may create expression sheets for the Animation Department. This position must be able to design collaboratively with the Show Director in adherence to budget and schedule constraints while maintaining the show’s overall look and mood, and troubleshoot creative and technical issues as they arise.
DUTIES & RESPONSIBILITIES
– Create visual direction for characters for use by various asset departments within the pipeline
– Gather suitable reference material from various sources
– Produce concept art either manually or digitally
– Revise work as per Show Director and/or Art Director feedback
– Provide creative input where appropriate
– Create texture callouts for use by Surfacing Department
– Create facial draw overs for use by Rigging Department
– May be required to create expression sheets for the Animation Department
– Work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood
– Troubleshoot creative and technical issues as they arise
REQUIRED SKILLS & EXPERIENCE
– 2+ years of character design experience, preferably within the feature animated film industry
– Completed post-secondary education in classical animation, art fundamentals, or other relevant area of study
– Strong drawing & painting skills with the ability to produce visually appealing artwork
– Advanced 2D skills in Photoshop, with 3D experience, preferably in Maya
– Good understanding of the possibilities and limitations of CG animation
– Strong understanding of anatomy & life drawing an asset
– Ability to adapt working style to varying budget and schedule parameters
– High level of creativity, with the ability to perform to standard under tight deadlines
– Ability to handle feedback and constructive criticism well
JOB TITLE: Matte Painter
DEPARTMENT: Art
REPORTS TO: Art Director/Head of Art
POSITION OVERVIEW
The Matte Painter creates digital matte paintings in the style of the show, working from visual direction provided by the Show Director and/or Art Director. This role works in adherence to budget and schedule constraints, and troubleshoots creative and technical issues as they arise.
DUTIES & RESPONSIBILITIES
– Create digital matte paintings in the style of the show, working from visual direction provided by the Show Director and/or Art Director
– Gather suitable reference material from various sources
– Produce concept art either manually or digitally
– Utilize 2-D Photoshop paintings blended with animated 3-D elements to create digital backgrounds and environments which match the overall look and feel of the film
– Revise work as per Show Director and/or Art Director feedback
– Provide creative input where appropriate
– Work in adherence to budget and schedule constraints
– Troubleshoot creative and technical issues as they arise
– Keep up to speed with current industry trends
– Perform additional duties as required
REQUIRED SKILLS & EXPERIENCE
– 5+ years of Art Department experience, preferably within the animated film industry
– Completed post-secondary education in fine arts, art fundamentals, classical animation, or other relevant area of study, with strong colour theory knowledge
– Advanced 2D skills in Photoshop
– 3D experience in Maya strongly recommended
– Strong traditional art skills with the ability to produce digitally appealing artwork
– High level of creativity, with the ability to perform to standard under tight deadlines
– Ability to adapt working style to varying budget and schedule parameters
– Ability to handle feedback and constructive criticism well
– Experience creating 2D/3D overlays an asset
Arc Productions is located downtown Toronto. Please apply online at our website http://www.arcproductions.com/jobsearch . No phone calls.
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